Skip to main content

RTX 3090 Comparison: MSI GeForce RTX 3090 GAMING X TRIO 24G vs EVGA GeForce RTX 3090 FTW3 ULTRA GAMING vs ASUS GeForce RTX 3090 ROG STRIX White Edition

By Gaming
Time to Take a Look:

Below you will see five of the absolute best 3090 cards available on the market! They all boast top of the line performance, excellent design and cooling. Check out the ASUS GeForce RTX 3090 ROG STRIX White Edition which is a particular fan favorite around here!

MSI GeForce RTX 3090 GAMING X TRIO 24G

Graphics Processor
GPU Name – GA102
GPU Variant – GA102-300-A1
Architecture – Ampere
Foundry – Samsung
Process Size – 8 nm
Transistors- 28,300 million
Die Size – 628 mm²

Graphics Card
Release Date – Sep 1st, 2020
Availability – Sep 24th, 2020
Generation – GeForce 30
Predecessor – GeForce 20
Successor – GeForce 40
Production – Active
Bus Interface- PCIe 4.0 x16

Clock Speeds
Base Clock – 1395 MHz
Boost Clock – 1785 MHz (+5%)
Memory Clock – 1219 MHz, 19.5 Gbps effective

Memory
Memory Size – 24 GB
Memory Type – GDDR6X
Memory Bus – 384 bit
Bandwidth – 936.2 GB/s

Board Design
Slot Width – Triple-slot
Length – 335 mm, 13.2 inches
Width – 140 mm, 5.5 inches
Height – 56 mm, 2.2 inches
TDP – 350 W
Suggested PSU – 750 W
Outputs – 1x HDMI 2.1, 3x DisplayPort 1.4a
Power Connectors – 3x 8-pin
Idle Fan Stop – Yes
Board Number – PG132 SKU 10

Graphics Features
DirectX – 12 Ultimate (12_2)
OpenGL – 4.6
OpenCL – 3.0
Vulkan – 1.3
CUDA – 8.6
Shader Model – 6.6

Render Config
Shading Units – 10496
TMUs – 328
ROPs – 112
SM Count – 82
Tensor Cores – 328
RT Cores – 82
L1 Cache – 128 KB (per SM)
L2 Cache – 6 MB

Theoretical Performance
Pixel Rate – 199.9 GPixel/s
Texture Rate – 585.5 GTexel/s
FP16 (half) performance- 37.47 TFLOPS (1:1)
FP32 (float) performance – 37.47 TFLOPS
FP64 (double) performance – 585.5 GFLOPS (1:64)

Graphics Features
DirectX – 12 Ultimate (12_2)
OpenGL – 4.6
OpenCL – 3.0
Vulkan – 1.3
CUDA – 8.6
Shader Model – 6.6

Render Config
Shading Units – 10496
TMUs – 328
ROPs – 112
SM Count – 82
Tensor Cores – 328
RT Cores – 82
L1 Cache – 128 KB (per SM)
L2 Cache – 6 MB

Theoretical Performance
Pixel Rate – 189.8 GPixel/s
Texture Rate – 556.0 GTexel/s
FP16 (half) performance – 35.58 TFLOPS (1:1)
FP32 (float) performance – 35.58 TFLOPS
FP64 (double) performance – 556.0 GFLOPS (1:64)

MSI GeForce RTX 3090 VENTUS 3X 24G OC

Graphics Processor
GPU Name – GA102
GPU Variant – GA102-300-A1
Architecture – Ampere
Foundry – Samsung
Process Size – 8 nm
Transistors – 28,300 million
Die Size – 628 mm²

Graphics Card
Release Date – Sep 1st, 2020
Availability – Sep 24th, 2020
Generation – GeForce 30
Predecessor – GeForce 20
Successor – GeForce 40
Production – Active
Bus Interface – PCIe 4.0 x16

Clock Speeds
Base Clock – 1395 MHz
Boost Clock – 1695 MHz
Memory Clock – 1219 MHz, 19.5 Gbps effective

Memory
Memory Size – 24 GB
Memory Type – GDDR6X
Memory Bus – 384 bit
Bandwidth – 936.2 GB/s

Board Design
Slot Width – Triple-slot
Length – 305 mm, 12 inches
Width – 120 mm, 4.7 inches
Height – 57 mm, 2.2 inches
TDP – 350 W
Suggested PSU – 750 W
Outputs – 1x HDMI 2.1, 3x DisplayPort 1.4a
Power Connectors – 2x 8-pin
Board Number – PG132 SKU 10

EVGA GeForce RTX 3090 FTW3 ULTRA GAMING

Graphics Processor
GPU Name – GA102
GPU Variant – GA102-300-A1
Architecture – Ampere
Foundry – Samsung
Process Size – 8 nm
Transistors – 28,300 million
Die Size – 628 mm²

Graphics Card
Release Date – Sep 1st, 2020
Availability – Sep 24th, 2020
Generation – GeForce 30
Predecessor – GeForce 20
Successor – GeForce 40
Production – Active
Bus Interface – PCIe 4.0 x16

Clock Speeds
Base Clock – 1395 MHz
Boost Clock – 1800 MHz (+6%)
Memory Clock – 1219 MHz, 19.5 Gbps effective

Memory
Memory Size – 24 GB
Memory Type – GDDR6X
Memory Bus – 384 bit
Bandwidth – 936.2 GB/s

Board Design
Slot Width – Triple-slot
Length – 300 mm, 11.8 inches
Width – 137 mm, 5.4 inches
TDP – 350 W
Suggested PSU – 750 W
Outputs – 1x HDMI 2.1, 3x DisplayPort 1.4a
Power Connectors – 3x 8-pin
Board Number – PG132 SKU 10

Graphics Features
DirectX – 12 Ultimate (12_2)
OpenGL – 4.6
OpenCL – 3.0
Vulkan – 1.3
CUDA – 8.6
Shader Model – 6.6

Render Config
Shading Units – 10496
TMUs – 328
ROPs – 112
SM Count – 82
Tensor Cores – 328
RT Cores – 82
L1 Cache – 128 KB (per SM)
L2 Cache – 6 MB

Theoretical Performance
Pixel Rate – 201.6 GPixel/s
Texture Rate – 590.4 GTexel/s
FP16 (half) performance – 37.79 TFLOPS (1:1)
FP32 (float) performance – 37.79 TFLOPS
FP64 (double) performance – 590.4 GFLOPS (1:64)

Graphics Features
DirectX – 12 Ultimate (12_2)
OpenGL – 4.6
OpenCL – 3.0
Vulkan – 1.3
CUDA – 8.6
Shader Model – 6.6

Render Config
Shading Units – 10496
TMUs – 328
ROPs – 112
SM Count – 82
Tensor Cores – 328
RT Cores – 82
L1 Cache – 128 KB (per SM)
L2 Cache – 6 MB

Theoretical Performance
Pixel Rate – 193.2 GPixel/s
Texture Rate – 565.8 GTexel/s
FP16 (half) performance – 36.21 TFLOPS (1:1)
FP32 (float) performance – 36.21 TFLOPS
FP64 (double) performance – 565.8 GFLOPS (1:64)

EVGA GeForce RTX 3090 XC3 ULTRA GAMING

Graphics Processor
GPU Name – GA102
GPU Variant – GA102-300-A1
Architecture – Ampere
Foundry – Samsung
Process Size – 8 nm
Transistors – 28,300 million
Die Size – 628 mm²

Graphics Card
Release Date – Sep 1st, 2020
Availability – Sep 24th, 2020
Generation – GeForce 30
Predecessor – GeForce 20
Successor – GeForce 40
Production – Active
Bus Interface – PCIe 4.0 x16

Clock Speeds
Base Clock – 1395 MHz
Boost Clock – 1725 MHz (+2%)
Memory Clock 1219 MHz, 19.5 Gbps effective

Memory
Memory Size – 24 GB
Memory Type – GDDR6X
Memory Bus – 384 bit
Bandwidth – 936.2 GB/s

Board Design
Slot Width – Dual-slot
Length – 285 mm, 11.2 inches
Width – 111 mm, 4.4 inches
TDP – 350 W
Suggested PSU – 750 W
Outputs – 1x HDMI 2.1, 3x DisplayPort 1.4a
Power Connectors – 2x 8-pin
Board Number – PG132 SKU 10

ASUS GeForce RTX 3090 ROG STRIX White Edition

Graphics Processor
GPU Name – GA102
GPU Variant – GA102-300-A1
Architecture – Ampere
Foundry – Samsung
Process Size – 8 nm
Transistors – 28,300 million
Die Size – 628 mm²

Graphics Card
Release Date – Sep 1st, 2020
Availability – Sep 24th, 2020
Generation – GeForce 30
Predecessor – GeForce 20
Successor – GeForce 40
Production – Active
Bus Interface – PCIe 4.0 x16

Clock Speeds
Base Clock – 1395 MHz
Boost Clock – 1695 MHz
Memory Clock – 1219 MHz, 19.5 Gbps effective

Memory
Memory Size – 24 GB
Memory Type – GDDR6X
Memory Bus – 384 bit
Bandwidth – 936.2 GB/s

Board Design
Slot Width – Triple-slot
Length – 319 mm, 12.6 inches
Width – 140 mm, 5.5 inches
Height – 58 mm, 2.3 inches
TDP – 350 W
Suggested PSU – 750 W
Outputs – 2x HDMI 2.1, 3x DisplayPort 1.4a
Power Connectors – 3x 8-pin
Idle Fan Stop – Yes
Board Number – PG132 SKU 10

Graphics Features
DirectX – 12 Ultimate (12_2)
OpenGL – 4.6
OpenCL – 3.0
Vulkan – 1.3
CUDA – 8.6
Shader Model – 6.6

Render Config
Shading Units – 10496
TMUs – 328
ROPs – 112
SM Count – 82
Tensor Cores – 328
RT Cores – 82
L1 Cache – 128 KB (per SM)
L2 Cache – 6 MB

Theoretical Performance
Pixel Rate – 189.8 GPixel/s
Texture Rate – 556.0 GTexel/s
FP16 (half) performance – 35.58 TFLOPS (1:1)
FP32 (float) performance – 35.58 TFLOPS
FP64 (double) performance – 556.0 GFLOPS (1:64)

Those are the specifications for all of these cards. They are top of the line and push out performance never seen before. You could not go wrong with any of these cards. If you like the aesthetics and colors you have to go with one of the MSI or the Asus parts. All the design elements they put in with the coloring and RGB is really top of the line and looks amazing! If you are just looking for next level performance in a sleek design the EVGA cards are bangers too! Grab one from us today and get your game on!

Nvidia 3000 Series VS AMD RX 6000 Series

By Gaming

With the Nvidia 4000 series set to release later this year, gamers are anxiously waiting to see what the next-gen GPUs have to offer. Before we start upgrading our PCs though, let’s take a step back and look at what the current generation graphics cards have to offer.

NVIDIA RTX 3090 vs AMD RX 6900 XT

RTX 3090

Clock Speeds

Base Clock 1395 MHz
Boost Clock 1695 MHz
Memory Clock 1219 MHz

Render Config

Shading Units 10496
TMUs 328
ROPs 112
SM Count 82
Tensor Cores 328
RT Cores 82
L1 Cache 128 KB (per SM)
L2 Cache 6 MB

Memory

Memory Size 24 GB
Memory Type GDDR6X
Memory Bus 384 bit
Bandwidth 936.2 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 3.0
Vulkan 1.3
CUDA 8.6
Shader Model 6.6

RX 6900 XT

Clock Speeds

Base Clock 1825 MHz
Game Clock 2015 MHz
Boost Clock 2250 MHz
Memory Clock 2000 MHz

Render Config

Shading Units 5120
TMUs 320
ROPs 128
Compute Units 80
RT Cores 80
L0 Cache 32 KB per WGP
L1 Cache 138 KB per Array
L2 Cache 4 MB
L3 Cache 128 MB

Memory

Memory Size 16 GB
Memory Type GDDR6
Memory Bus 256 bit
Bandwidth 512.0 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 2.1
Vulkan 1.3
Shader Model 6.5

While both graphics cards boast high performance, it’s no surprise that the RTX 3090 comes out on top – it’s why the majority of gamers prefer Nvidia over AMD. Compared to the RX 6900, the RTX 3090 has better memory, made faster with its wider memory bus. The RTX 3090 excels when it comes to ray tracing but shows similar performance to the RX 6900 when ray tracing isn’t used. And though the RX 6900 has less than half the stream processors as the RTX 3090 has CUDA cores, the RX 6900 doesn’t necessarily work half as fast. Given all the specs, the RX 6900 is more equivalent to the RTX 3080.

NVIDIA RTX 3080 vs AMD RX 6800 XT

RTX 3080

Clock Speeds

Base Clock 1440 MHz
Boost Clock 1710 MHz
Memory Clock 1188 MHz

Render Config

Shading Units 8704
TMUs 272
ROPs 96
SM Count 68
Tensor Cores 272
RT Cores 68
L1 Cache 128 KB (per SM)
L2 Cache 5 MB

Memory

Memory Size 10 GB
Memory Type GDDR6X
Memory Bus 320 bit
Bandwidth 760.3 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 3.0
Vulkan 1.3
CUDA 8.6
Shader Model 6.6

RX 6800 XT

Clock Speeds

Base Clock 1700 MHz
Game Clock 18 MHz
Boost Clock 2105 MHz
Memory Clock 2000 MHz

Render Config

Shading Units 3840
TMUs 240
ROPs 96
Compute Units 60
RT Cores 60
L0 Cache 32 KB per WGP
L1 Cache 128 KB per Array
L2 Cache 4 MB
L3 Cache 128 MB

Memory

Memory Size 16 GB
Memory Type GDDR6
Memory Bus 256 bit
Bandwidth 512.0 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 2.1
Vulkan 1.3
Shader Model 6.6

Unlike the RTX 3090 and RX 6900, the RTX 3080 and RX 6800 are more evenly matched. Despite the RX 6800’s greater memory, the RTX 3080’s upgraded GDDR6X plus its wider memory width gives it a greater standard memory bandwidth. The RX 6800 however, uses 10% less memory and generally there’s very little FPS difference between them. Like all Nvidia cards, the RTX 3080 does better with ray tracing, but both cards show similar performance when ray tracing isn’t in use.

NVIDIA RTX 3070 vs AMD RX 6700 XT

RTX 3070

Clock Speeds

Base Clock 1500 MHz
Boost Clock 1725 MHz
Memory Clock 1750 MHz

Render Config

Shading Units 5888
TMUs 184
ROPs 96
SM Count 46
Tensor Cores 184
RT Cores 46
L1 Cache 128 KB (per SM)
L2 Cache 4 MB

Memory

Memory Size 8 GB
Memory Type GDDR6
Memory Bus 256 bit
Bandwidth 448.0 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 3.0
Vulkan 1.3
CUDA 8.6
Shader Model 6.6

RX 6700 XT

Clock Speeds

Base Clock 2321 MHz
Game Clock 2424 MHz
Boost Clock 2581 MHz
Memory Clock 2000 MHz

Render Config

Shading Units 2560
TMUs 160
ROPs 64
Compute Units 40
RT Cores 40
L0 Cache 32 KB per WGP
L1 Cache 128 KB per Array
L2 Cache 3 MB
L3 Cache 96 MB

Memory

Memory Size 12 GB
Memory Type GDDR6
Memory Bus 192 bit
Bandwidth 384.0 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 2.1
Vulkan 1.3
Shader Model 6.5

On average, the RTX 3070 is about 20% faster than the RX 6700. Both are tied at 1080p gaming but the RTX 3070 begins to pick up performance, boasting a 3% lead on 1440p gaming and 10% on 4k gaming. Although the RX 6700 is good for 1440p gaming, it can’t handle ray tracing at 1440p, making the RTX 3070 a clear winner between the two.

NVIDIA RTX 3060 vs AMD RX 6600 XT

RTX 3060

Clock Speeds

Base Clock 1320 MHz
Boost Clock 1777 MHz
Memory Clock 1875 MHz

Render Config

Shading Units 3584
TMUs 112
ROPs 48
SM Count 28
Tensor Cores 112
RT Cores 28
L1 Cache 128 KB (per SM)
L2 Cache 3 MB

Memory

Memory Size 12 GB
Memory Type GDDR6
Memory Bus 192 bit
Bandwidth 360.0 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 3.0
Vulkan 1.3
CUDA 8.6
Shader Model 6.6

RX 6600 XT

Clock Speeds

Base Clock 1626 MHz
Game Clock 2044 MHz
Boost Clock 2491 MHz
Memory Clock 1750 MHz

Render Config

Shading Units 1792
TMUs 112
ROPs 64
Compute Units 28
RT Cores 28
L0 Cache 32 KB per WGP
L1 Cache 128 KB per Array
L2 Cache 2 MB
L3 Cache 32 MB

Memory

Memory Size 8 GB
Memory Type GDDR6
Memory Bus 128 bit
Bandwidth 224.0 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 2.1
Vulkan 1.3
Shader Model 6.5

The RTX 3060 and RX 6600 are very close in performance – the RX 6600 being about 3% faster in 1080p gaming and the RTX being 2% faster at 1440p gaming. The RTX 3060 offers a 50% larger frame buffer which will allow it to handle future games and textures better, making it the better option of the two for prolonged use.

NVIDIA RTX 3050 vs AMD RX 6050 XT

RTX 3050

Clock Speeds

Base Clock 1552 MHz
Boost Clock 1777 MHz
Memory Clock 1750 MHz

Render Config

Shading Units 2560
TMUs 80
ROPs 32
SM Count 20
Tensor Cores 80
RT Cores 20
L1 Cache 128 KB (per SM)
L2 Cache 2 MB

Memory

Memory Size 8 GB
Memory Type GDDR6
Memory Bus 128 bit
Bandwidth 224.0 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 3.0
Vulkan 1.3
CUDA 8.6
Shader Model 6.6

RX 6050 XT

Clock Speeds

Base Clock 2310 MHz
Game Clock 2610 MHz
Boost Clock 2815 MHz
Memory Clock 2248 MHz

Render Config

Shading Units 1024
TMUs 64
ROPs 32
Compute Units 16
RT Cores 16
L0 Cache 32 KB per WGP
L1 Cache 128 KB per Array
L2 Cache 1024 MB
L3 Cache 16 MB

Memory

Memory Size 4 GB
Memory Type GDDR6
Memory Bus 64 bit
Bandwidth 143.9 GB/s

Graphics

DirectX 12 Ultimate
OpenGL 4.6
OpenCL 2.2
Vulkan 1.3
Shader Model 6.6


Looking at the specs alone, I’m sure it’s no surprise when I say that the RTX 3050 crushes the RX 6500 when it comes to 1080p gaming. The RX 6500 was originally created for laptops and rather than proving it matches the RTX 3050, it struggles to prove it belongs on the GPU market. And while it does technically have ray tracing, good luck getting any games to run smoothly with it. If you’re looking for the cheapest GPU for 1080p gaming, your best bet is the RTX 3050.

NVIDIA RTX 4000 Series Rumors

By Gaming
RTX 4000 Series Expected Release Date:

Nvidia’s next generation is coming soon. The highly anticipated RTX 4000 series is expected to release in the fall of this year, likely late September. In preperation for the release, we have been scouring the internet searching for information about this new line up. Specifically looking for its exact release date, performance, specifications and price. Below are the expected specifications for the RTX 4090, RTX 4080 and RTX 4070!

RTX 4090 Specifications:

Graphics Processor
GPU Name: AD102
Architecture: Lovelace
Foundry: TSMC
Process Size: 5 nm
Transistors: unknown
Die Size: 611 mm²

Graphics Card
Release Date: 2022
Availability: 2022
Generation: GeForce 40
Predecessor: GeForce 30
Production: Unreleased
Bus Interface: PCIe 4.0 x16

Clock Speeds
Base Clock: 1815 MHz
Boost Clock: 1925 MHz
Memory Clock: 1325 MHz / 21.2 Gbps effective

Memory
Memory Size: 24 GB
Memory Type: GDDR6X
Memory Bus: 384 bit
Bandwidth: 1,018 GB/s

Theoretical Performance
Pixel Rate: 369.6 GPixel/s
Texture Rate: 1,047 GTexel/s
FP16 (half) performance: 67.02 TFLOPS (1:1)
FP32 (float) performance: 67.02 TFLOPS
FP64 (double) performance: 1,047 GFLOPS (1:64)

Board Design
Slot Width: Triple-slot
Length: 336 mm / 13.2 inches
Width: 140 mm / 5.5 inches
Height: 61 mm / 2.4 inches
TDP: 450 W
Suggested PSU: 850 W
Outputs: 1x HDMI 2.1 / 3x DisplayPort 1.4a
Power Connectors: 1x 16-pin

Graphics Features
DirectX: 12 Ultimate (12_2)
OpenGL: 4.6
OpenCL: 3.0
Vulkan: 1.2
CUDA: 9.0
Shader Model: 6.6

Render Config
Shading Units: 17408
TMUs: 544
ROPs: 192
SM Count: 136
Tensor Cores: 544
RT Cores: 136
L1 Cache: 128 KB (per SM)
L2 Cache: 96 MB

RTX 4080 Specifications:

Graphics Processor
GPU Name: AD102
Architecture: Lovelace
Foundry: TSMC
Process Size: 5 nm
Transistors: unknown
Die Size: 611 mm²

Graphics Card
Release Date: 2022
Availability: 2022
Generation: GeForce 40
Predecessor: GeForce 30
Production: Unreleased
Bus Interface: PCIe 4.0 x16

Clock Speeds
Base Clock: 1925 MHz
Boost Clock: 2075 MHz
Memory Clock: 2250 MHz / 18 Gbps effective

Memory
Memory Size: 16 GB
Memory Type: GDDR6
Memory Bus: 256 bit
Bandwidth: 576 GB/s

Theoretical Performance
Pixel Rate: 365.2 GPixel/s
Texture Rate: 913.0 GTexel/s
FP16 (half) performance: 58.43 TFLOPS (1:1)
FP32 (float) performance: 58.43 TFLOPS
FP64 (double) performance: 913.0 GFLOPS (1:64)

Board Design
Slot Width: Dual-slot
Length: 336 mm / 13.2 inches
Width: 140 mm / 5.5 inches
Height: 61 mm / 2.4 inches
TDP: 400 W
Suggested PSU: 800 W
Outputs: 1x HDMI 2.1 / 3x DisplayPort 1.4a
Power Connectors: 1x 16-pin

Graphics Features
DirectX: 12 Ultimate (12_2)
OpenGL: 4.6
OpenCL: 3.0
Vulkan: 1.2
CUDA: 9.0
Shader Model: 6.6

Render Config
Shading Units: 14080
TMUs: 440
ROPs: 176
SM Count: 110
Tensor Cores: 440
RT Cores: 110
L1 Cache: 128 KB (per SM)
L2 Cache: 64 MB

RTX 4070 Specifications:

Graphics Processor
GPU Name: AD103
Architecture: Lovelace
Foundry: TSMC
Process Size: 5 nm
Transistors: unknown
Die Size: 380 mm²

Graphics Card
Release Date: 2022
Availability: 2022
Generation: GeForce 40
Predecessor: GeForce 30
Production: Unreleased
Bus Interface: PCIe 4.0 x16

Clock Speeds
Base Clock: 1925 MHz
Boost Clock: 2075 MHz
Memory Clock: 2250 MHz / 18 Gbps effective

Memory
Memory Size: 12 GB
Memory Type: GDDR6
Memory Bus: 192 bit
Bandwidth: 432 GB/s

Theoretical Performance
Pixel Rate: 232.4 GPixel/s
Texture Rate: 630.8 GTexel/s
FP16 (half) performance: 40.37 TFLOPS (1:1)
FP32 (float) performance: 40.37 TFLOPS
FP64 (double) performance: 630.8 GFLOPS (1:64)

Board Design
Slot Width: Dual-slot
Length: 336 mm / 13.2 inches
Width: 140 mm / 5.5 inches
Height: 61 mm / 2.4 inches
TDP: 300 W
Suggested PSU: 700 W
Outputs: 1x HDMI 2.1 / 3x DisplayPort 1.4a
Power Connectors: 1x 12-pin

Graphics Features
DirectX: 12 Ultimate (12_2)
OpenGL: 4.6
OpenCL: 3.0
Vulkan: 1.2
CUDA: 9.0
Shader Model: 6.6

Render Config
Shading Units: 9728
TMUs: 304
ROPs: 112
SM Count: 76
Tensor Cores: 304
RT Cores: 76
L1 Cache: 128 KB (per SM)
L2 Cache: 48 MB

We are also hoping to see the RTX 4060 and RTX 4050’s available before the end of 2022! And it is likely the launch will be huge, with NVIDIA reported to have spent roughly $10 billion on RTX 4000 components from TSMC already!

RTX 4060 Specifications:

Graphics Processor
GPU Name: AD104
Architecture: Lovelace
Foundry: TSMC
Process Size: 5 nm
Transistors: unknown
Die Size: 300 mm²

Graphics Card
Release Date: 2022
Availability: 2022
Generation: GeForce 40
Predecessor: GeForce 30
Production: Unreleased
Bus Interface: PCIe 4.0 x16

Clock Speeds
Base Clock: 1925 MHz
Boost Clock: 2075 MHz
Memory Clock: 2250 MHz / 18 Gbps effective

Memory
Memory Size: 12 GB
Memory Type: GDDR6
Memory Bus: 192 bit
Bandwidth: 432 GB/s

Theoretical Performance
Pixel Rate: 132.8 GPixel/s
Texture Rate: 381.8 GTexel/s
FP16 (half) performance: 424.44 TFLOPS (1:1)
FP32 (float) performance: 24.44 TFLOPS
FP64 (double) performance: 381.8 GFLOPS (1:64)

Board Design
Slot Width: Dual-slot
TDP: 200 W
Suggested PSU: 550 W
Outputs: 1x HDMI 2.1 / 3x DisplayPort 1.4a
Power Connectors: 1x 12-pin

Graphics Features
DirectX: 12 Ultimate (12_2)
OpenGL: 4.6
OpenCL: 3.0
Vulkan: 1.2
CUDA: 9.0
Shader Model: 6.6

Render Config
Shading Units: 5888
TMUs: 184
ROPs: 64
SM Count: 46
Tensor Cores: 184
RT Cores: 46
L1 Cache: 128 KB (per SM)
L2 Cache: 48 MB

RTX 4050 Specifications:

Graphics Processor
GPU Name: AD106
Architecture: Lovelace
Foundry: TSMC
Process Size: 5 nm
Transistors: unknown
Die Size: 203 mm²

Graphics Card
Release Date: 2022
Availability: 2022
Generation: GeForce 40
Predecessor: GeForce 30
Production: Unreleased
Bus Interface: PCIe 4.0 x16

Clock Speeds
Base Clock: 1925 MHz
Boost Clock: 2075 MHz
Memory Clock: 2250 MHz / 18 Gbps effective

Memory
Memory Size: 8 GB
Memory Type: GDDR6
Memory Bus: 128 bit
Bandwidth: 288 GB/s

Theoretical Performance
Pixel Rate: 99.6 GPixel/s
Texture Rate: 249 GTexel/s
FP16 (half) performance: 15.94 TFLOPS (1:1)
FP32 (float) performance: 15.94 TFLOPS
FP64 (double) performance: 249 GFLOPS (1:64)

Board Design
Slot Width: Dual-slot
TDP: 150 W
Suggested PSU: 450 W
Outputs: 1x HDMI 2.1 / 3x DisplayPort 1.4a
Power Connectors: 1x 12-pin

Graphics Features
DirectX: 12 Ultimate (12_2)
OpenGL: 4.6
OpenCL: 3.0
Vulkan: 1.2
CUDA: 9.0
Shader Model: 6.6

Render Config
Shading Units: 3840
TMUs: 120
ROPs: 48
SM Count: 30
Tensor Cores: 120
RT Cores: 30
L1 Cache: 128 KB (per SM)
L2 Cache: 32 MB

We will keep you updated on all the news we see about the upcoming NVIDIA RTX 4000 series right here, so please check back with us soon for more information. Have a great week!


How VR is Changing Gaming

By Gaming

Conceptualized in the late 1800s, the idea of Virtual Reality has been the subject of human interest for a long time. VR started as just 360-degree murals and the creation of the stereoscope, which gave users a sense of depth and perception when looking at images – but has now evolved into an wholly interactive experience. What was once an idea to make images more immersive has developed into making entire worlds immersive, thanks to the introduction of VR to gaming. And while Virtual Reality has been making some huge strides in many areas in recent years, VR is quickly changing the gaming scene. 

Immersive Gameplay

One of the things that draws players to VR gaming is just how immersive gameplay is. Whereas in a regular game the player is a spectator to the main character, interacting with objects and your environment through them and their perspective, in VR the player is the main character. Everything they see is from their point of view, and they are able to directly interact with everything in the game. Players have a 360 view of the world and are free to roam around the perimeters as well as interact with objects and characters in a more meaningful way. Players feel more involved in gameplay because they must move their head to view their surroundings and move their hands to interact with objects – sometimes they even need to move their whole body depending on the gameplay. VR emulates the feeling of physically being inside the game.

Changing Gameplay

VR is not only changing the way players interact with video games, but also changing how games can be played as well. VR allows players to enjoy common gaming mechanics in a new way. Gaming mechanics such as fishing and driving, which require the use of your eyes and hands, completely transform when they’re translated into VR. Game genres such as rhythm games that only required a mouse and a keyboard now require you to physically hit and dodge notes in VR.

Video game design is also changing thanks to the VR boom. Non-VR game environments are molded to fit the character the gamer is playing. The game is programmed to make the character feel like it belongs in that world. The in-game camera only shows the angles that work best with the character and the character is programmed to respond to its conditions. VR games, on the other hand, must be programmed to account for the player’s presence in the environment. Games have to be more thorough with haptic feedback in order to make players feel like they’re actually using their hands and that the objects in the game have a physical presence. Objects in VR need to feel similar to how they do in real life to fully immerse the player in the game world.

VR System Requirements

Each VR headset has their own requirements to make it run. Here are the minimum requirements for two of the most popular VR headsets, the VIVE and Oculus Rift:

VIVE Minimum System Requirements

Processor GPU Memory Video Output USB port Operating System
Intel Core i5-4590/AMD FX 8350 or better NVIDIA GeForce GTX 970/AMD Radeon R9 290 or better 4 GB RAM or more DisplayPort 1.2 or newer 1x USB 3.0 Windows 7, Windows 8.1 or later, Windows 10

Oculus Rift Minimum System Requirements

Processor GPU Memory Video Output USB port Operating System
Intel i3-6100/AMD Ryzen 3 1200, FX4350 or better NVIDIA GTX 1050 Ti/AMD Radeon RX 470 or better 8 GB RAM or more Compatible Mini DisplayPort video output 1 x USB 3.0 port Windows 10

Virtual reality has a lot of appeal I mean, who wouldn’t want to completely experience and explore new environments? Or re-experience their favorite games in a new and different way? VR opens many new doors, especially in gaming and we’re excited to see how VR continues to progress and change the way we game – especially with the introduction of the Metaverse.

RTX 2080 Ti vs RTX 3090 Comparison

By Gaming, Graphics Card Reviews
RTX 2080 Ti vs RTX 3090

Here is a comparison of what has changed between Nvidia’s top of the line cards from the last two generations, the RTX 2080 Ti vs the RTX 3090. Plainly put, the RTX 3090 is the best part that money can buy – no other card is close to being able to render 8K like this. The RTX 2080 Ti is no slouch either, putting out 4K at over 100 FPS. Let’s dive on in!

Specifications and Performance
  • 11GB of GDDR6 VRAM
  • 4,352 CUDA cores
  • Boost clock speed: 1,635 MHz

This card is unique as it is Nvidia’s first card with a 90 MHz overclock straight from the factory, which is just cool. More significantly, it is the first card with RT cores which power the new raytracing technology that makes lighting look amazing. Raytracing allows this card to render insanely complicated, real-time lighting and shadows at detail never seen before.

The RTX 2080 Ti boasts impressive performance. It beats every other RTX 2000 series card by at least 10 frames per second(FPS) in all our testing. It runs Destiny 2 at around 80 FPS, Tomb Raider at 50 FPS both on 4K Ultra settings! Battlefield V with RTX on in 4K ran at over 100 FPS!

RTX 2080 Ti
RTX 3090
Specifications and Performance
  • 24GB GDDR6X VRAM
  • 10496 CUDA cores
  • Boost clock speed: 1,695 MHz

This card is a monster. It has so many CUDA cores, RT Cores and Tensor Cores packed into it – no wonder it is capable of such insanely detailed renderings. One sweet addition to the card is the 82 Streaming Multiprocessors which are now able to have data paths on each SM, doubling the cores count and adding even more rendering power.

The RTX 3090 boost 20% better performance than the 3080 at roughly double the price. It is the best you can get, and you pay a premium for that. However that premium gives you access to 8K gaming and 3D rendering. It put out 8K Destiny 2 around 65 FPS, Dark Souls III at 40 FPS! And at 4K forget about it, push all settings to Ultra and enjoy!

Conclusion:

Either of these cards will serve you well for the next few years. The RTX 2080 Ti will allow you to play most games with good settings in 4K at close to one hundred frames per second for the time being. But the RTX 3090 will allow you to never worry about 4K settings again. If you’ve got the budget you can even go to 8K!


The Evolution of the XX80 Ti Graphics Cards

By Gaming

Released in 1999, The Geforce 256 is marketed as “the world’s first GPU. Since then, graphics cards have come a long way. In this article, we will be focusing on the XX80 Ti series and how each installment has upgraded.

GTX 980 Ti

The GTX 980 Ti was the second most powerful graphics card from that generations’ Nvidia cards and was the fastest card in 2015. Providing excellent 4k performance and VR Ready certification, it’s no wonder why that was.

GPU Engine Specs

Base Clock (MHz) 1000 MHz
Boost Clock (MHz) 1075 MHz

Memory Specs:

Memory Clock 7.0 Gbps
Standard Memory Config 6 GB
Memory Interface GDDR5
Memory Interface Width 384-bit
NVIDIA CUDA Cores 2816

GTX 1080 Ti

The GTX 1080 Ti is a huge upgrade from the GTX 980 Ti with about a 70% performance increase. And with only a $50 price difference from its predecessor on release, the 1080 Ti is a solid upgrade. While it does offer one memory controller less, the GDDR5X memory is faster which leads to a comparable memory bandwidth.

GPU Engine Specs

Base Clock (MHz) 1481 MHz
Boost Clock (MHz) 1582 MHz

Memory Specs:

Memory Clock 11 Gbps 
Standard Memory Config 11 GB
Memory Interface GDDR5X
Memory Interface Width 352-bit
NVIDIA CUDA Cores 3584

RTX 2080 Ti

Although the RTX 2080 Ti costs about 70% more than the GTX 1080 Ti, it’s not easy to justify the price difference. While the 1080 Ti does have several upgrades, the performance of the GPU is slightly underwhelming for an upgrade. The RTX 2080 does, however, have features such as Deep Learning Super Sampling (DLSS) and Real-Time Ray Tracing (RTRT) which creates more realistic lighting effects than its predecessors.

GPU Engine Specs

Base Clock (MHz) 1350 MHz
Boost Clock (MHz) 1545 MHz

Memory Specs:

Memory Clock 14 Gbps
Standard Memory Config 11 GB
Memory Interface GDDR6
Memory Interface Width 384-bit
NVIDIA CUDA Cores 4352

RTX 3080 Ti

With great power comes a great price tag and the RTX 3080 Ti is no exception. The 3080 Ti shows an increase in speed as well as many areas and if you’re looking to turn on ray tracing while playing with some heavy specs, the 2080 Ti is no match for the 3080 Ti. The 3080 Ti is also comparable to the RTX 3090 – the main differences being the VRAM is only half of the 3090 and a smaller shader count.

GPU Engine Specs

Base Clock (MHz) 1365 MHz
Boost Clock (MHz) 1665 MHz

Memory Specs:

Memory Clock 19 Gbps
Standard Memory Config 12 GB
Memory Interface GDDR6X
Memory Interface Width 384-bit
NVIDIA CUDA Cores 10240

If you’re more of a visual learner, you can click here to see a video comparison of all the XX80 Ti graphics cards. Let us know which XX80 Ti graphics card was your favorite on Facebook!

Top 3 PC Exclusive Games

By Gaming
Half-Life

Half-Life is one of the best games of all time. It is a first-person shooter developed by Valve and published by Sierra Studios for Windows in 1998. The game went on to be a massive hit and lead to the creation of the Half-life series. Half-life is centered around Gordon Freeman, a scientist trying to escape the Black Mesa Research Facility after it is invaded by aliens. You progress through the game, fighting enemies with unique weapons and solving complex puzzles.

The most revolutionary part of the game is the player’s ability to explore the world. Most shooters at the time were simple shooting galleries with no real world feel to them. Valve founder Gabe Newell made this a point of emphasis and worked tirelessly to create an immersive experience instead of a more simple game. He also brought in well known writer Marc Laidlaw to assist in the story writing, adding a more compelling narrative than most games developed in that time.

World of Warcraft

World of Warcraft or WoW, is the most popular MMORPG of all time. At its Zenith in 2017 it peaked with over forty-six million monthly active users. Still hosting almost thirty million players per month right now, WoW is a massive success. Released in 2004 by Blizzard Entertainment, this game is set in the world of Azeroth, a preexisting location from the Warcraft fantasy universe.

In World of Warcraft players create their own unique character, to explore a massive world full of scenic landscape, terrifying monsters, never ending quests, and other players. WoW brings its players together to complete difficult quests and raid difficult dungeons. It also allows players to fight one another in its player versus player combat. All of this is done while leveling your character up to unlock new magical skills and better items in pursuit of an extremely powerful max leveled character.

Total War: ROME REMASTERED

Rome: Total War is a real time strategy game developed by The Creative Assembly and published by Activision for Windows in 2004. The game is set in ancient Rome from 270 BC to 14 AD, stretching from the rise of the Republican period and delving into the early decades of the Imperial period. When playing you control a Roman family vying for success and control of the area. The gameplay itself is a mix of tactical battles and turn-based strategy. Players work their hardest to manage the economy, government, complex diplomacy and an ever expanding military while working to complete a series of objectives across Europe and Africa.


Top 3 Most Graphically Demanding Games

By Gaming

Metro Exodus

Metro Exodus is a story-driven first person shooter. Driven by it’s post-apocalyptic setting, it combines combat and stealth with exploration and survival horror to create an intense and immersive gameplay.

With that being said – Metro Exodus comes out on top of this list due to the fact that even with the most powerful graphics card, your PC will still struggle to get up to 40 FPS while playing this game on the highest settings. This game is even more demanding when you take into account that it uses real-time ray tracing to achieve it’s realistic atmosphere. As you can see from the recommended specs below, you’ll need a pretty powerful PC.

OS Windows 10
Processor Intel Core i7-4770k
Memory 8 GB
Graphics Nvidia GTX 1070 / RTX 2060 / AMD RX VEGA 56
Storage 96 GB

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing game set in Night City, a world set in the Cyberpunk universe that’s obsessed with body modifications. Played in the first person perspective, you play as a mercenary who sets out to go after the key to mortality – a one-of-a-kind implant.

One of the most anticipated games of the decade, Cyberpunk 2077 requires a pretty powerful PC, as it will go through your memory like no other. Even with the recommended requirements, Cyberpunk 2077 will still struggle to maintain its frame rates at points, especially if you’re using its real time ray-tracing features. This game uses so much power that even the most powerful PCs will still struggle to keep up with it. Below you can see the recommended specs for the game.

OS Windows 10
Processor Intel Core i7-4790k
Memory 16 GB
Graphics Nvidia GTX 1060 / AMD Radeon R9 Fury
Storage 70 GB

Microsoft Flight Simulator 2020

Microsoft Flight Simulator 202 is just as its name suggests – it’s a flight simulator that allows you to test your piloting skills with real world flight challenges and fly to anywhere on earth.

While the recommended specs don’t require the most beefy processor or graphics card to play, Microsoft Flight Simulator 2020 takes up a whopping 150 GB of storage. The game uses real-world graphics and gets data from satellites which gets processed into the game to recreate the entire planet – becoming one of the most accurate simulation games out right now. But be prepared – you’re going to be waiting quite a few hours for this game to download.

OS Windows 10
Processesor Intel Core i5-8400k
Memory 16 GB
Graphics Nvidia GTX 970 / AMD Radeon RX 590
Storage 150 GB

 

 

The AMD and Nvidia GPU Shortage Explained

By Gaming

Let’s start with the bad news: the greatest GPU shortage of the century is continuing to stretch on. The shortage is so bad that in August of this year,  Nvidia CEO Jensen Huang said “we will see a supply-constrained environment for the vast majority of next year is my guess at the moment.” Demand is still out-pacing supply, but recently a slight increase of GPU availability has cropped up as GPU’s have been appearing in stores across the US slightly more frequently than at any other point since the RTX 3000 series was announced.

AMD cards, similarly, are becoming more and more available – see our extensive collection of RX 6000 series parts for evidence. Additionally, searching across retailers you can see many more RX 6000 parts available near MSRP than at any point in recent memory. However, the selection is still thin. As is, if you are breaking into PC gaming today you will either need to be prepared to wait for a graphics card you want, or just take the best one available. In this case, you are more likely to find an AMD part but if you wait, you may be able to snag a RTX 3080 near retail in the coming months.

Why does it seem impossible to get a GPU at retail right now? The simple answer: Demand is insane and production has been delayed due to the global pandemic. Since September 2020 when the RTX 3000 series was released, very few have actually been sold and shipped. Additionally, with bots ordering up the limited stock to scalp, the supply is even more constrained and prices skyrocketed. Unfortunately, this has continued to be the case since. Even the new consoles are almost impossible to find at retailers and often must be bought by a third party. Another important factor is the limited chip supply due to confusion at the onset of the pandemic. Many of the chips used for GPU’s are also mass produced for automakers, who feared a pandemic induced decline in purchases so they cut their orders, however auto sales saw almost no slump. This also happened with PC manufacturers who expected a more curbed demand in the tightening economic conditions of the pandemic. Instead they were hit with a huge spike in demand as people started to buy PC equipment to work from home. This massive spike in demand dried up the limited supply of chips and left us where we are now, desperately scrambling to catch up. Unfortunately GPU producers cannot just flip a switch and fix their supply chain, which is severely lacking in several components(like VRAM). So until they are able to get back on track with production and an accurate demand model we are stuck in limbo.

Now for the good news! We are seeing more and more of these parts available from our distributors. We have received more RTX 3000 series parts lately and are hoping to get even more soon. We even have a healthy stock of RX 6000 series parts available right now! Hopefully supply will slowly ease up and we will see if Nvidia CEO Jensen Huang was right in predicting such a limited supply. We hope not!


The History of Video Games

By Gaming

So I think we can all agree – if we’re here on this website, we like video games. But have you ever thought about how video games were first created? If not, you are in for a surprise!

1950s & 1960s

The 50s isn’t a time period you think of when it comes to video game history but it actually marks the start. The first video games were created on what were some of the earliest analogue computers ever built in an effort to showcase the computers’ capabilities. 1958 is when the first video game, Tennis for Two, is created. Other notable games created on these computers are Tic-Tac-Toe and Nim.

Computer games were being created in the 60s but due to a scarcity of computers as well as the difficulty of transferring the games onto computers in different locations, none of them really spread beyond the college campus they were created on. The exception being Spacewar! which was created by a group of students at MIT and spread across the country, gaining popularity.

1970s

Video games really start picking up in the 70s. Atari was founded in 1972 and their game, Pong, becomes a global success. The first commercialized home console, the Magnavox Odyssey, also was released in ’72. In 1974, the first ever variation of a First Person Shooter game, Maze Wars, came out – although the term “first person shooter” didn’t get popular until the 2000s.

The 70s is also the time period where video game cabinets came out to a broader audience for a low price. Space Invaders came out for these cabinets which brought on the golden age of arcade which lasted from 1978-1982.

1980s

The 80s brought the wide spread of home computers. Clones of popular arcade games were created and were being distributed as code through books, magazines, and newsletters. Unfortunately, 1983 brought the video game crash. With an influx of poor quality games in the American gaming market, the once popular Atari brand was struggling and gaming consoles such as the Magnavox and the ColecoVision, which had only been released the year before, to be discontinued.

The crash also affected the arcade and home computer business but luckily, the computer business didn’t suffer as much. By 1984, PC gaming began dominating console gaming. The Apple Macintosh was also launched that year, leading to the next wave of home computers in the late 80s that had advanced graphics and sound.

Nintendo wanted to release their Famicom to the American audience since it was doing so well in Japan, but they were unsure because of the state of the game console market. They decided to rebrand the Famicom to the Nintendo Entertainment System (NES) and launched it in the US. In only 4 years, the NES managed to bring a resurgence of the video game console industry in the United States.

1990s

We saw a huge improvement of video games start in this decade. Video game graphics went from raster to 3D and game consoles such as the PlayStation, Sega Saturn, and Nintendo 64 were able to produce texture-mapped 3D graphics. Several genres including FPS, MMOs, and real-time strategy started to rise and other notable genres that gained popularity were simulation games, survival horrors, and MMORPGs.

While home consoles were skyrocketing, arcade games were declining. Even with arcade games seeing a comeback due to the popularization of one-on-one fighting games, the revival quickly died out due to the controversy of violent video games along with the fact that video game consoles were getting ports of everyone’s favorite arcade games. Arcade games tried to up their graphics to combat this, but game consoles quickly followed suit.

The 90s were also when handheld consoles entered the market. The Nintendo Gameboy was released in 1989 with several other handheld game systems following in its footsteps. No other handheld gaming system could match that of the Gameboy though, so it went virtually unrivaled in the 90s.

2000s

There were huge innovations made to console and PC games. Game consoles released in the 2000s came with features such as the capability to support DVD and CD formats, backwards compatibility, and the ability to connect to the internet to play games online.

As the internet became more available to the public, online games such as Runescape, World of Warcraft, and many more became very popular. And with the accessibility of the internet and programs such as Java and Adobe Flash came a wave of browser games which were available for casual gamers to play for free. Soon social media started implementing these casual games which relied on users to interact with their friends on social media in order to gain in-game items.

The handheld console market was still doing quite well. The Nintendo DS was released in 2004 and soon after the PSP was launched. While the PSP boasted better graphics and power, the Nintendo DS focused more on the novelty of the system with its two screen system.

Mobile gaming also started rising with the introduction of smart phones and the app store. By 2009. the freemium model was introduced to mobile gaming, where the game is initially free but to speed up the process or get extra items, the player must pay a small premium.

2010s

The emergence of gaming consoles with updated graphics to match the capabilities of the new flat screen TVs that were becoming popular. PlayStation and Xbox consoles were extremely popular well but Nintendo’s Wii U was a commercial failure due to bad marketing.

Nintendo’s portable consoles were still successful. They upgraded the DS, to DSi, to the 3Ds and New 3Ds, and then eventually they created the switch, which worked as both a portable console and home console when docked. Sony released the PlayStation Vita, but it was soon discontinued due to poor performance. Sony stated that they would not be working on any portable consoles in the future.

Personal computers, on the other hand, were doing really well during this time period. PC graphics cards were constantly upgrade past that of the performance of consoles and powerful graphics cards began gaining popularity with cryptocoin miners.

VR gaming also became popular due to products such as the Oculus Rift and HTC Vive hitting the consumer market.

2020s

Though the 2020s are still young, we’ve still seen some breakthrough with graphics. Graphics cards now have the ability to support real-time ray tracing – a feature already on home consoles released that year. There has also been significant improvements in the ability to display highly detailed graphics which allow for photorealism in games.

So, did you learn anything new about video games? Let us know on Facebook!

Compare Products
Compare ×
Let's Compare! Continue shopping